Fleet Retrofit & Shipyard

In this article I will write about Fleet refitting and the Shipyard. The retrofit and shipyard screens are two similar screens that share information about the condition of player’s fleet or intel on non-player fleets and can be used for upgrading, repairing or purchasing and selling spaceships.

But before I dive into the details, a few things about the organization of fleets in Stellar insurgency which goes as follows:

Faction->Fleet->Squadron->Spacecraft

Each Faction contains a number of fleets, each fleet contains a number of squadrons and each squadron is comprising a number of spacecrafts. Large ships (like battleships) are one squadron units and small ships (eg. fighters or bombers) usually are contained in squadrons of four.

The fleet retrofit screen can be accessed with the fleet button in the action scene menu. The retrofit screen is split into three areas. The left area contains a list with all players squadrons, the right area contrails a list with non-player squadrons that lie within the player’s sensor range and the middle area has all the available info of the focused squadron (see below). This consists of all the available components and their stats (how much info will be shown from non-player squadrons depends on the level of sensors and whether these ships are within sensor range).

There are a few things that we can do in the retrofit screen.

  • Receive information about player and non-player spacecrafts including their loaded components and the stats of those components. Rotate or zoom in/out the focused ship (or squadron).
  • Enable/Disable the components that consume energy (eg. shields energy, weapons stealth field, etc).
  • Upgrade existing or install new components. There are two kinds of component slots. The first kind is a fixed component slot like engine, armor or hull slot that can be upgraded with a new component of the same type (obviously it is not possible to install a hull in engines compartment). The second type is a slot that can be refitted with components of various types eg. Jump Inhibitor, ECM, Solar Panel and many other as long as there is an available upgrade in one of our fleet’s cargo bays.
  • Repair the hull and armor of our ships. This actions requires certain amount of raw materials that should be available in our cargo bays. The amount of materials needed depends on the damage of the component.
Install, restore or upgrade components on our ship. In the above image the ship has a Probe Launcher slot which can be refitted with exploration probes or boarding probes from the fleet’s available cargo bays.

The Shipyard is similar to the retrofit screen but in order to access it, one of player’s ship has to be in orbit around an inhabited planet or an asteroid of a non-enemy faction with a Shipyard.

We have three ships around a planet so we can access its Shipyard

The Shipyard screen is similar to the Retrofit screen. The main difference is that the right list of squadrons shows the available ships for purchase that are offered from the faction that inhabits the planet or asteroid. In addition we can repair the hull and the armor of our ships without the need of raw materials if we have the required amount of credits.

We can purchase a squadron if we have the credits to pay the faction that inhabits the planet.
The armor component comprises of six parts one for each side of the ship. In the above image three out of six armor sides are damaged but we choose to repair only the front and back side armors. However in order to proceed we need the required raw materials stored in our cargo bays.
Hull can also be restored in four parts 25% 50% 75% and 100%. In the above image we want to repair the hull up to 75% percent. The required raw materials are also shown.
An enemy fleet is trapped within a mine field we placed earlier.

That’s all for now, thanks for reading!