Combat Trailer

Finally, after a couple years of development (actually since early 2016) as a free time project, I decided to make a website and a blog to show the state of the pc action-rpg  space game called Stellar Insurgency (currently in early Alpha). 

Since my team consists of only one person, the development is focused mainly on the gameplay and the mechanics of the game and currently most assets (and most importantly the space ship models) are purchased from the unity asset store. 

Once I felt that the combat mechanics were robust, I rendered a demonstration that exhibits combat between various classes and collision avoidance of spaceships. 

The following video exhibits space combat mechanics between the following spaceship classes: 

Fighter VS Fighter (supports space flight dogfight mechanics) 

Fighter VS Bomber 

Capital ship VS Fighter 

Capital VS Capital 

Everything VS Everything 


The capital class consists of carrier (not shown in the demo) battleship, frigate, and destroyer subclasses all with similar movement and combat mechanics (more details coming up). On the other hand, small spaceships like space fighters and bombers exhibit similar movement and combat behavior that includes dogfight elements. 

As of now the supported weapon types include: 


Lasers cannons (single and double) 

Laser Beams 

Missiles 


In the next weeks or so, additional functionality of the mechanics the combat and the gameplay in general will be exposed. 

Thank you, 

The Developer