Stellar Insurgency & Demo

Hello everyone! For those unfamiliar, Stellar Insurgency is a single-player, open-world Space-Sim exploration, fleet, and trade game that I’ve been diligently developing. Despite the extensive list of features, my commitment to the project remains unwavering.

Over the past few months since my last update, significant changes have taken place. These include optimizations, additional content, gameplay enhancements, and a long list of bug fixes. These efforts are aimed at continually elevating the game’s appeal. Notably, we’ve just released the demo on Steam, and you’re welcome to give it a try!. Please also consider wishlisting.

Here is a list of highlights.

A magnetar is a neutron star with an immensely powerful magnetic field. This field decay produces high-energy electromagnetic radiation, including X-rays and gamma rays. When the fleet enters a solar system containing a magnetar, ship force fields (shields) become non-functional.


Updated galaxy. The fleet moves within the galaxy using a system of star lanes, black holes and warp gates.


Our fleet, on a mission from the Interstellar Alliance, seeks to locate and safely escort a missing ship, with a reward promised upon successful completion.


Time near a gravitational field slows down, causing galactic clocks farther from the black hole to run faster than those on nearby spaceships. Consequently, events in the galaxy progress more rapidly when the fleet is in the vicinity of the Black Hole.


We’ve introduced warp gates, which can instantly transport your fleet to different parts of the galaxy, resembling black holes but without the time dilation effect. Some warp gates operate unidirectionally.

Thank you for reading!

Tensorial